I doubt that there was anyone who had such a profound impact on my life and my chosen career path than the legend of a man we call Shigeru Miyamoto. I’m daily inspired by him because of his penchant for crafting hits and having lots of fun while doing it. The Peter Pan of our […]Read more "My Hero: Shigeru Miyamoto (A Full Sail University class discussion)"
By Gregory C. Vilfranc The princess was exhausted. She had no idea the journey to the Portuguese trader outpost would be so long and treacherous, but if the stories of Njali’s disappearance from court rang true, no distance would cheat her from finding him and exacting vengeance on his abductors. She missed ‘Old One’ […]Read more "Writing Sample 3: The Warrior who would be Queen"
I’m going, going. Back, back, to Apple, APPLE! Yes, it’s true. I’m returning to the company I loved and walked away from some 4 years ago. Many may question why I left. Others scratch their heads trying to figure out why I went back. Let’s delve into it, shall we? I initially left my […]Read more "In the words of the great Biggie Smalls…."
It’s been quite some time since I’ve transitioned from composing music and designing sound to focusing solely on my Game Design studies at Full Sail U and building up my writing chops with a focus on Narrative Design. What may have seemed like writer’s block was actually a shift in life events. I’ve recently been […]Read more "NYC Games Forum: Fall Playtest Night"
Greetings and salutations! It’s been quite a while since I simply wrote what was on my mind or what was currently going on with me, so this is me sharing. The most pressing matter at this moment in my life seems to be the fact that I’ll be ending my Full Sail University withdrawal earlier […]Read more "Updates: Week of October 12-18"
Originally posted on GameDesignDiary:
I’d like designers to understand the role of a timeline within a development team, especially in projects with a campaign mode. Designers should work with writers, directors and art directors to gather the required information when creating a timeline. Basic elements covered in this post include: Game time line function Time…
Wish upon a star! To aspire; to dream; to wish upon a distant star. Call it what you want, but we’ve all done it at some point in our lives. Unfortunately many of us are still doing so in our professional lives and in my own experience it’s proven to be a hindrance to my […]Read more "Stop Aspiring already!"